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Otdel s s s r tv#
Reality Bites Games (a forum for reality tv show fans that follows all Top Models and contains many fan games)
Otdel s s s r series#
List of English speaking NTM series available online List of Anomalies removed from S.T.A.L.K.E.R.A subreddit to discuss America's Next Top Model and all things related! Useful Links There are therefore ill-understood and complex interactions relative to many variables - biological temperature, radioactivity, base metals, heavy metals, mass, velocity, and volume - that determine whether an anomaly will react to the presence of a creature or other object. Anomalies also do not react to bullets and other projectiles. However, although humans tend to carry metallic equipment, it is not clear why anomalies react to other living creatures, given that living creatures have an extremely low quantity of metal in their blood and organs (less than ten grams for an adult human male, and much less for a female). The anomalies seem to emit a powerful magnetic field, so it is logical to assume that the anomalies are triggered by anything made of metal that enters the magnetic field. Most anomalies produce visible air or light distortions, so their extent can be determined by throwing anything that is made of metal, like bolts, to trigger them. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. These small oddities are called anomalies. In S.T.A.L.K.E.R.: Clear Sky, artifacts are rarely found anywhere but in thick clusters of anomalies and can be easily uncovered by using a detector.Īfter the second Chernobyl disaster,most of the Zone was littered with spots where the laws of nature and physics had been corrupted. Certain artifacts are spawned by certain anomalies. Note that metal bolts only help to reveal the anomalies, not remove them (although a few anomalies can be passed through without danger immediately after tossing a bolt at them).Īrtifacts are formed in anomalies.
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In anomaly-heavy areas, an extra precaution is to throw metal bolts, of which the player has an infinite amount. The higher the frequency of beeps, the closer the anomaly. The player is always carrying a detector which beeps when anomalies are near. In game, anomalies appear alone or in clusters. Almost all of them are dangerous and eventually fatal, with the notable exception of the Space Anomaly. Each and every anomaly has different effects upon the player. There are many dangerous areas in the Zone, some of which were purposefully corrupted as part of the C-Consciousness experiment.